SITREP:
Sabre Gangsta Group has hit a rough spot. Up until recently we had a good deal with the law enforcement, a good export trade of "merchandise" and exclusive rights to the huge diamond mine. That was untill the governor went behind our backs and negotiated a couple of new deals. The cops turned hostile, the "products" were seized by a rival cartel and a newly formed governmental military force took the diamond mine from us. Since then they have done their best to try to eliminate us.
Well, two can play at that game...
This is the breaking point. If we fail in this, it's over for us. Because of this, El Jefe has gotten us the best supplies we were able to get with our remaining funds, except for a small sum of cash earmarked if we need to escape back to the mainland.
INTELLIGENCE:
The local cops are hostile against us at the moment. We should stay clear of any police stations for now. If we kill too many cops, we might never be able to negotiate a new deal with them after this. The second in command cop is still on our payroll, and he promises that unless we kill too many cops he should be able to "arrange an accident" for the police chief and resume our mutually benefitial cooperation.
The chickenshit governor is hiding in his office at all hours of the day and refuses to even talk to us face to face. A few cops are guarding him, but more will arrive if the alarm sounds. We have tested their response time, and if we are detected we can expect company in around three minutes. Stealth is recommended, but we can go loud if we need to. Our contact with the cops has made sure that any cops on duty near the governors office this morning are of the "less willing to cooperate"-variant, so the cops there are fair game for us.
The army has set up some serious defences to the east, and has given a general warning that anything that flies in their airspace is a legitimate target. We have seen multiple AA-guns arrive via the port up north-east. They also have some armoured vehicles.
The rival cartel are not very organized. If we take back our product and kill enough of them they should pose no further threat to us. We don't know where they are hiding with our products.
A group of pirates that also has run into trouble with the local law enforcement has offered us a deal if we help them get revenge on the governor. They claim to know where the rival cartel has taken our goods. We should cooperate with them. They want us to kidnap the governor and take him to them. The Captain will meet us up north after we've grabbed the governor and he's willing to exchange the bastard for information.
A map showing the terrain between our home base and the governors office
A picture of the governor
A picture of the cops guarding his office
A picture taken from the police department Facebook-page where they boasted about their new "tactical response units"
A map showing where the pirates are waiting for us to deliver the governor
A map showing the area east of our home base. The No Fly-zone is marked in red. You can also see the diamond mine and the army HQ
MAIN OBJECTIVES:
- 1. Kidnap the governor and exchange him to the pirates for information
- 2. Eliminate our rivals and take back any goods they have to our camp
- 3. Eliminate the army and take back our mine
- Eliminate the army HQ at Comms Bravo
Threats:
Anti Air: Mainly ZU-23-2
Mines: None (as far as we know)
Civilians: Expect some in towns and cities
Tech level: Rival gang - Low, Cops - Low-Medium, Army - Medium
Time of day:
Around 06:00, dawn in about an hour.
Equipment:
Steyr Aug, RPK-74M, PKP, RPG-7, RPG-75
Special Equipment:
1x Stinger launcher
8x Pistol suppressors
Vehicles:
Assorted technicals
1 x Armoured Hilux with ZU-23-2 mounted
Aicraft:
Assorted helicopters (MH-6, MI-8, UH-60, PO-30, CH-146)
2 x Hammer: CH-146 (TOW and dynamic loadout)
Artillery:
Mortars
Technicals with rocket launcher and AGS-30